IjtihedIjtihed Kilani · اجتهاد ·

i'm a 19y/o born and raised tunisiangafsa + monastir, grew up between tunisia and saudi arabia before graduating from samisshorouq al mamlakah international school in '24. did everything i possibly could in saudi before leaving. unfortunate french speaker. used to make phonk/metal, used to be good at chess, currently obsessed with perfumes.



WHAT IM UPTO RN



STUFF I DID



i build simulations and systems that model real things: cellular automata, falling-sand engines, black hole horizons, triple pendulums in pure assembly.

take something from a textbook and make it something you can poke at and break in real time. physics toys, game engines, architecture IDEs, agentic systems. it's all the same instinct.



PREVIOUS WORK



EDUCATION



PROJECTS

  • - emergent systems: sims of novel self-organizing computation.
  • - chronos: historical simulation, novel LLM architecture.
  • - supertest: internal game testing tool for supercell.
  • - staleflags: feature-flag auditor. npm.
  • - epitaph: dependency auditor. npm.
  • - driftmd: your README is lying. driftmd catches it. npm.
  • - horizon: real-time black hole, white hole, and wormhole sandbox.
  • - inkbrawl: LLM-first game.
  • - ochess: online chess platform with anki-style puzzle generation.
  • - goodclaude: positive reinforcement for claude code. npm.
  • - null fellows: EU builder studio. co-founder.
  • - skribe: agentic scribe. hackMIT '25.
  • - race-car bracket: CFD suspension bracket. ansys.
  • - yappin' spirit: emotion-detection game. EQUINOX game jam '24.
  • - stage: parallel-timeline debugger for node.js. vscode extension.
  • - blood pivot: 2D horror game on steam. in progress.
  • - maze maverick: 3D maze game on steam.


OPEN SOURCE

merged work.

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CONTRIBUTED TO



PRESS



RESEARCH



github / linkedin / twitter / google scholar

thanks for the love and support Ashley <3