( ^_^)/I'm Ijtihed.
I'm a _
A Computer Science and Computational Engineering student at Aalto University. Currently based in Espoo, FI with an interest in software engineering and Machine learning (specifically Reinforcement Learning). Feel free to reach out!
Software Dev
Currently a Full time Software Engineer @ Sensofusion . You can check out my GitHub for my newest projects and contributions.
Research Work
2+ years of experience in academic research with multiple papers published in biotechnology. However, currently I'm mostly interested in the application of optimization in Reinforcement Learning.
Game Dev
I've worked on 3D and 2D game development projects involving CV/ML and declarative programming with Unity 3D .
Software Engineer
Sensofusion•Full-time Engineer @ Sensofusion working in Simulations, Software & Unity
- Developing high-fidelity simulation environments for real-time testing and autonomous systems
- Building Unity-based visualizations to enhance sensor fusion and situational awareness
- Optimizing simulation frameworks to achieve efficient real-time processing and improved system performance
- Integrating software solutions for automated UAV monitoring and threat detection
Research Assistant
King Abdulaziz University•Bioinformatics @ Dr. Siraj Alharthi's Lab
- Analyzed genetic (SNP) and hematological (CBC) data from 2,200+ patients, identifying altitude-specific molecular adaptations
- Authored 3+ peer-reviewed publications on genetic clustering and hematological variations
- Developed bioinformatics pipeline optimizing analysis of high-altitude and sea-level genomic datasets
- Mentored 5 researchers, leading experimental design, data analysis, and biotechnology R&D
The Yappin’ SpiritThe Yappin’ Spirit
Developed a real-time emotion detection game integrating OpenCV with Unity to capture and analyze player emotions via webcam. Deployed the game entirely on itch.io and presented it in a hackathon to 20+ participants.
- C# (.NET)
- Unity
- Python (OpenCV, DeepFace, Flask)
Maze MaverickMaze Maverick
Developed and deployed a 3D arcade game inspired by Pac-Man to Steam, with procedurally generated mazes. Implemented a finite state machine for enemy AI, allowing ghosts to exhibit different behaviors. Integrated Unity’s post-processing stack for visual effects, including bloom and ambient occlusion.
- C# (.NET)
- Unity
- Blender
Full Stack Web-app with Database and User AuthenticationFull Stack Web-app with Database and User Authentication
Deployed a Flask app integrating qrcode
and Pillow
for QR code generation and Base64 encoding. Used PocketBase for data persistence and Flask-Migrate for migrations. Implemented secure user authentication, session management, and an API for image downloads, with Jinja2 for dynamic templates and JS for real-time interactivity.
- Python (Flask)
- PocketBase
- JavaScript
- Bootstrap
- CSS
Category | Technologies |
---|---|
Programming Languages | |
Machine Learning | |
Backend Development | |
Deployment & Cloud |
Sep. 2023
Feb. 2024
Nov. 2023